Your crew is your economy
Group iron-man: gear and power move only inside your permanent crew of four. Everyone else still shares the maps, the chat and the market for cosmetics and consumables.
A new Achievements tab tracks combat goals across every region, like beating the Grand Sailback before it ever glides. Wear any achievement as a title under your name. Foil critters are tougher but always drop their card and extra materials. Full update ▸
He wanders between the Amber Canopy maps, so you'll have to go find him. Mira sells an Amber Canopy Lure if you'd rather call him over. Bounce pads and secret side rooms arrived in the same update. Full update ▸
Wardens are now Squires, Tricksters are Thieves and Arcanists are Mages. Same skills, same stats. Old saves load under the new names. Full update ▸
Mages get robes and coats, Thieves get the clan outfits (Alleyrunner, Reedrunner, Bandit) and Squires keep the sturdy work gear. Bram's Outfitters stocks all of it. Thieves and Mages also got brand new bodies and attack animations. Full update ▸
Your companion pipes up about critters, sometimes with a tip, sometimes just curious. Game tips now come from a separate narrator so your companion can stay in the world. Full update ▸
One touch kills you, but it can't climb. Stick to the upper shelves. Lures for every region are now on sale at Mira's. Full update ▸
Equip two regular cards plus a Boss / Large card. Filling out a region lets you pick a Mastery. Right-click another player and hit Trade; nothing swaps until you both confirm. Full update ▸
Packed with Apple Mimics, and the Grand Apple lives there now. Full update ▸
Falling bark, heavy landings and spring pads that bounce you into the branches. Drops a five-piece armor set. Full update ▸
An old build won't connect after an update. The itch.io app updates the game for you automatically on Windows and Mac.
Group iron-man: gear and power move only inside your permanent crew of four. Everyone else still shares the maps, the chat and the market for cosmetics and consumables.
Critters are shared on field maps. EXP is split by damage dealt and loot goes to the crew that did the most, so tagging the last hit doesn't steal a kill.
Record yourself playing a route and let it repeat while you're online. Loops use the same inputs and cooldowns you do, which leaves bots little to offer.
Every outfit and cosmetic is earned in the game. There's nothing to buy that makes you stronger and no random boxes.
Classic gear scrolling: blue 100%, red 60%, purple 10%. Watch the sparkles fly when one lands.
A small Syllari companion follows you, notices new critters, warns about dangerous ones and tells you about the places you pass.
Bring the earth down.
Shield up and hold the line. Squires carry the crew through boss fights and lend everyone a Bulwark Aura.
Make your move.
Fast, slippery and running on Energy. Thieves chain daggers into crits and speed the whole crew up with Haste Aura.
Let it spark.
Fragile and loud. Mages clear crowds with Chain Lightning, Blink out of trouble and shield themselves with mana.
A crew holds up to four characters with no duplicate classes. Every class brings a crew-wide aura, so each one matters. Starting HP and MP shown.
Click a screenshot to view it large. Every one comes as a 1920×1080 wallpaper.