Achievements!NEWNOV 10, 2026
Grab the new build; the old one won't connect. The itch app updates automatically, on Windows and Mac.
NEW
- Achievements! There's a new Achievements tab with a bunch of combat goals across every region, like beating the Grand Sailback before it ever glides or taking down a Giant Drapeback in one hit. No rewards yet, just bragging rights 🙂
- Speaking of bragging: you can Wear any achievement you've earned as a title under your name.
- Keep an eye out for foil critters. Every so often a normal critter comes back with a gold sheen. They're tougher, but always drop their card and extra materials.
- A new big critter was added: the Giant Lacquer Scarab. He wanders between the Amber Canopy maps, so you'll have to go find him. Mira now sells an Amber Canopy Lure if you'd rather call him over.
- Bounce pads! A few springy mushrooms and branches now launch you up some of the taller maps.
- There are some new secret rooms tucked away in a few places. Secret portals now light up yellow when you stand on one, like the good old days.
- Your companion has something to say the first time you visit each place.
CHANGES
- Stab now always lands all its hits, even if the first one finishes the critter, so you always get your energy back.
- Critical hits finally have their own colour.
FIXES
- Thief and Mage outfits show properly again. They were stuck showing the starter clothes after the last update. Sorry about that!
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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The classes have new namesNOV 9, 2026 · UPDATE 2
Grab the new build; the old one won't connect. The itch app updates automatically, on Windows and Mac.
NEW
- The classes have new names: Wardens are now Squires, Tricksters are Thieves, and Arcanists are Mages. Same skills, same stats.
- Every class now has its own armor. Squires keep the sturdy work gear, Mages get robes and coats (Apprentice, Lamplighter's, Reedcaller, Mooncap Scholar's), and Thieves get the clan outfits (Alleyrunner, Reedrunner, Bandit). Bram's Outfitters stocks all of it.
- Bram's shop only shows gear for your class and level now. Tick Show all to see everything else.
- Thieves have a whole new look: a fresh body and dagger animation, with every outfit redrawn to fit it.
- Mages have a new look too, with their own staff animation and every robe drawn for it.
- Big critters drop their own class sets. The Grand Sailback has Shellweave for Mages and Sailfin for Thieves, and Old Mooncap has Mooncap Sage for Mages and Sporeshade for Thieves.
- Gloves work for every class now. Six colours (Crimson, Cobalt, Moss, Charcoal, Linen and Violet Gloves) are rare drops from critters around level 10 and up.
CHANGES
- Class gloves are gone from shops and drops. Any you already own still work.
- Undershirt sleeves now show under sleeveless tops.
FIXES
- Heartwood Guardian and Old Mooncap drop skill books again.
- Thief gloves sit on the hands again instead of floating beside them.
KNOWN ISSUES
- A few characters came back as Beginners for a little while during this update. If that happened to you, your level, items and coins are safe. Visit Mentor Ashe in Lanternfall Square to pick your class again, and your skill points are refunded.
- Squires still wear the old drawings of the starter outfit until their new look is ready.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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Your Syllari companion has a voice now!NOV 7, 2026
Grab the new build; the old one won't connect. The itch app updates automatically, on Windows and Mac.
NEW
- Your Syllari companion has a voice now! It still pipes up about critters, but not every single one: sometimes it has a tip, sometimes a bit of curiosity, sometimes it just watches.
- Game tips (scrolls, Loops, your binder) now come from a separate narrator, in their own voice and their own little note, so your companion can stay in the world.
- A Voices slider in the menu controls how loud they are.
- Arcanists can hold down and Blink to teleport down a level. Finally!
- Two new skills you learn from books: Mana Siphon for Arcanists (your attacks pull mana back) and Killer Instinct for Tricksters. Wardens can find a mastery book for Iron Will. They drop from big critters like the Grand Sailback.
- A Giant Scrollfoot now patrols the bottom of Sporebridge Steps. One touch kills you, but it can't climb, so stick to the upper shelves.
- Lures! Mira sells one for each region. Ring it where a big critter was beaten and it comes right back, so you don't have to wait around.
- Meet Rue the Tonic Seller in Amber Crossing, for when you need a top-up before the climb.
- White and Violet Tonics drop in the later regions, for bigger heals and mana.
CHANGES
- Teams are now called crews everywhere, like the Crew Board and Crew Storage.
FIXES
- The Task Board has its proper picture back.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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The Monster Binder (B) got a big reworkNOV 6, 2026
Grab the new build; the old one won't connect. The itch app updates automatically, on Windows and Mac.
NEW
- The Monster Binder (B) got a big rework. Cards are a lot stronger now, but only the ones you equip count: two regular slots plus a Boss / Large slot, under your equipment in the inventory. Every card you collect also makes you hit that monster harder, and filling out a region lets you pick a Mastery that works everywhere.
- Loops now have to be earned. Mentor Ashe's Second Nature quests unlock them, and you get loop slots in a region by exploring it, so you play a place before you automate it.
- You can trade with other players! Right-click someone and hit Trade. They get a little pop-up to accept or decline, and nothing swaps until you both confirm.
- Team storage and your player shop now use the Gear / Use / Etc / Cosmetic tabs too, just like selling to a vendor.
- A new map, Windfall Orchard, is up past the top ledge of Sprout Meadow. It's packed with Apple Mimics, and the Grand Apple lives there now.
- A Giant Bellskip has shown up somewhere with the other Bellskips. Every so often it makes it rain, and everyone on the map takes damage until it stops.
- The Giant Bellskip can drop a Bellskip Pup pet. It just bounces around after you, bonks any monster it lands on, and picks up whatever it happens to land near 🙂
- Heartwood Guardian, Old Mooncap and the Grand Sailback can now drop scrolls one tier down from their usual ones.
CHANGES
- Gear sells for a lot less, around a tenth of its shop price. Selling drops was making coins way too easy.
- You can now sell boss gear, for a small amount.
- Gear drops less often from monsters outside Lanternfall (looking at you, Glasswater).
- Bosses give a lot less EXP per HP. They should be worth fighting, not the best way to level.
- Monsters drop more Blue Tonics and fewer Red Tonics, so it's no longer all red.
- Apple Mimics are a bit tougher, and Arcanists start with a bit less magic attack.
FIXES
- The Loops window no longer grows to fill the whole screen.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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The scroll window got a big cleanupNOV 5, 2026 · UPDATE 3
Grab the new build; the old one won't connect. The itch app updates automatically, on Windows and Mac.
NEW
- The scroll window got a big cleanup. Your scrolls show as pictures, color coded by success chance (blue 100%, red 60%, purple 10%), and you get a burst of sparkles in the scroll's color when one lands.
- Resetting gear now happens right in the scroll window. It only asks you to confirm when there are bonuses to lose.
- Item tooltips now show the item's name, and scrolled gear shows where each stat comes from, like W.ATT +14 (10+4).
- Selling to a vendor now uses your normal Gear / Use / Etc / Cosmetic tabs instead of one big messy list.
CHANGES
- Basic attacks hit harder and most skills hit softer. Your basic attack should be the core of how you fight, and skills are more about hitting groups, moving around and special effects than big single numbers. Fan of Knives, for example, now does a bit less than a basic attack per target, since its real strength is range and hitting several at once.
- Chain Lightning now hits up to 5 enemies.
- Sailbacks walk instead of glide and are now slow, armored tanks. They also give a more reasonable amount of EXP.
- The Grand Sailback has less HP to make up for weaker skills, and gives decent but not crazy EXP. Bosses should be worth doing, not the best grind.
- Slot Reset is now called Reset Crystal.
- Backgrounds scroll more smoothly, and the Amber Canopy and Mooncap backdrops are taller so climbs don't run out of painting.
- Some younger players now have chat limited to their friends. You'll see them as "Adventurer."
FIXES
- Fixed getting disconnected while fighting in busy areas like Deep Hollow ("Something went wrong on the server…").
- The game sends a lot less data while you play, so crowded maps should show more of what's around you.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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Sailback Boughs and The Launch Tree expand…NOV 3, 2026
Grab the new build; the old one won't connect. The itch app updates automatically, on Windows and Mac.
NEW
- Sailback Boughs and The Launch Tree expand Amber Canopy. Young Sailbacks climb and glide between their roosts, and the level 25 Grand Sailback brings a new boss fight with falling bark, heavy landings, and spring pads that bounce you into the branches.
- Grand Sailback drops a five-piece armour set: Shellcap, Sailplate Coat, Ridge Guards, Bough Boots, and Bark Grips. Old Mooncap can now drop its own five-piece armour set alongside its weapons.
- The Heartwood Guardian can drop Canopy Breeze Charm and Canopy Spring Charm, giving you extra speed or jump height. Each has three upgrade slots and accepts any stat scroll. Jump-height bonuses are disabled on jump courses.
- Ten exploration spots have their own landmark art instead of generic seals, from the starting fields to Mooncap Highlands.
CHANGES
- LUK now gives you critical hits, dealing 1.5 times damage before the monster's defence. DEX now gives evasion against ordinary monsters instead of adding defence. The Stats page and equipment comparisons explain both.
- Armour is much more effective against smaller hits, while heavy hits remain dangerous. Monster attacks, monster defence, and equipment defence have been rebalanced around this.
- Upgrade slots now follow equipment tiers: starter and Amber gear have two, Glasswater gear three, and regular Mooncap gear four. Boss gear has three to five. Your existing scroll results are preserved, even if a piece has already used more slots than its new limit.
- Mooncap weapons permanently roll 14–20% Armor Pen, letting your hits ignore that share of a monster's defence. Existing weapons receive 17%; resetting scrolls does not reroll it. Item tooltips show the roll and compare it with your equipped weapon.
- Canopy Blade, Canopy Staff, and Canopy Edges have their own art and no longer wear out. Canopy Focus is now called Canopy Staff.
- Earthshaker is now Vigil Sweep, with a sword sweep in front and behind you. Warden shield and prayer effects, Trickster dagger poses and skill effects, and Arcanist lightning have new visuals.
- Your companion now has a distinct Syllari appearance, with flowing folds that gather into a route pointer. The pointer turns smoothly and moves clear of nearby platforms and your character's face.
- The World Map (N) has revised region and place labels. Lanternfall's connected areas share one city marker, and routes recognise when you've arrived in that city.
- Bellskips vary how long they walk before jumping. Wide jumps stay lower, and the Rising Pools' top platform is higher, so the shelf below stays dangerous instead of emptying out.
- Old Mooncap has new art for its resting, warning, attack, hurt, and defeat poses.
- New characters are unranked while ranked character creation is closed. Existing ranked characters keep their mode.
FIXES
- Falling loot moves smoothly and lands on platforms instead of hanging in the air. Grand Sailback's defeated body no longer hides its rewards.
- Improved how hair fits beneath hats and how clothing sleeves follow your arms.
KNOWN ISSUES
- The five-piece Bandit outfit is included in this build, but isn't obtainable in play yet.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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A little wisp follows you, notices unfamiliar…OCT 28, 2026
Grab the new build; the old one won't connect. The itch app updates automatically, on Windows and Mac.
NEW
- A little wisp follows you, notices unfamiliar creatures, warns about dangerous ones, and helps you learn scrolling and the different disciplines. It remembers lessons across your account; once you've tried auto-scroll, it stops explaining scrolling. You can turn its comments off in the menu.
- A new World Map (N): scroll to zoom, drag to look around, and click a region or place to see the monsters you've met there. Choose a place and press Set route, and your wisp points the way on foot.
- A hidden path somewhere in Reedglass Pools leads to the Rising Pools, home of the Bellskip: a hopping creature around level 21 that drops Spring Pearls.
- New pet: the Heartwood Wisp, a rare drop from the Heartwood Guardian. It doesn't pick up loot. Instead it drinks a Red Tonic from your bag when you fall below half HP, or a Blue Tonic below half MP.
- Twelve more tasks join the board's rotating selection. Requests now show who posted them, with item or monster pictures and counts. Hover a picture to see its name.
- The scroll window shows pictured success and failure outcomes: the chance, bonus, and slot cost, plus what you keep if it fails. It also explains what resetting removes.
CHANGES
- Nearly every creature has new art and stranger new identities. Look for Apple Mimics, many-legged Drapebacks, Eave Kites, Ash Rakes, Forksteps, and more. The Honey Kid pet has a new look too.
- Creatures now idle between fights: they look around, fidget, and hop about instead of standing still.
- Lanternfall and the mushroom and honey areas have new scenery: huge curled leaves, mushroom growths, honey-filled formations, and refreshed buildings, paths, and props.
- Your Monster Binder now belongs to your account, shared by all your characters. Changing teams won't take your collection away. Existing team collections carry over to their members' accounts.
- Tasks now reward consumables only, with no EXP or coins.
- Some materials are renamed to match their creatures: Dew Shell is now Shell Shard, Wax Drip is Rake Fringe, and Puffroot Tuft is Puffroot Frond. The ones you already have are renamed too.
- Dewshell Beetles have left Sprout Meadow, and the glassy ones around Glasswater are now ordinary Dewshell Beetles.
- Weapons that shared the same drawing now have different material colours, both in your bag and when equipped.
- Boss entrances now have sticker outlines to match the rest of the world.
FIXES
- Added Log out to the menu and a show-password eye to the login form. Logging out also clears lingering world notices.
- Improved menu sizing on Mac Retina displays. UI size in the menu now goes up to 200%.
- Fixed black edges appearing as the character-select background drifts, and improved Lanternfall tree attachments and edges.
- Wisp speech bubbles stay beside the wisp, including near screen edges and while the scroll window is open.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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A little wisp follows you, notices unfamiliar…OCT 26, 2026
Grab the new build; the old one won't connect. The itch app updates automatically.
NEW
- A little wisp follows you, notices unfamiliar creatures, warns about dangerous ones, and helps you learn scrolling and the different disciplines. It remembers lessons across your account; once you've tried auto-scroll, it stops explaining scrolling. You can turn its comments off in the menu.
- Twelve more tasks join the board's rotating selection. Requests now show who posted them, with item or monster pictures and counts. Hover a picture to see its name.
- The scroll window shows pictured success and failure outcomes: the chance, bonus, and slot cost, plus what you keep if it fails. It also explains what resetting removes.
CHANGES
- Lanternfall and the mushroom and honey areas have new scenery: huge curled leaves, mushroom growths, honey-filled formations, and refreshed buildings, paths, and props.
- Familiar monsters have stranger new identities and clearer sticker faces. Look for Apple Mimics, many-legged Drapebacks, Eave Kites, Ash Rakes, Forksteps, and more. The reflective Dewshell Beetle gets a touch-up too.
- Your Monster Binder now belongs to your account, shared by all your characters. Changing teams won't take your collection away. Existing team collections carry over to their members' accounts.
- Tasks now reward consumables only, with no EXP or coins.
- Weapons that shared the same drawing now have different material colours, both in your bag and when equipped.
- Boss entrances now have sticker outlines to match the rest of the world.
FIXES
- Added Log out to the menu and a show-password eye to the login form. Logging out also clears lingering world notices.
- Improved menu sizing on Mac Retina displays. UI size in the menu now goes up to 200%.
- Fixed black edges appearing as the character-select background drifts, and improved Lanternfall tree attachments and edges.
- Wisp speech bubbles stay beside the wisp, including near screen edges and while the scroll window is open.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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Papertale runs on Macs nowOCT 21, 2026
Grab the new build; the old one won't connect. The itch app updates automatically.
NEW
- Papertale runs on Macs now: Apple Silicon (M1 or newer) has its own download on the game page. It isn't notarized by Apple yet, so if macOS won't open it, try once, then go to System Settings → Privacy & Security → Open Anyway.
CHANGES
- Various networking improvements: fights and movement should feel smoother, especially on a slower connection.
- Fewer hitches: a level-up, a new card or an effect you're seeing for the first time no longer freezes the game for a moment.
FIXES
- After a knock-out, going back wakes you in the nearest town again (Lamplight Village in the tutorial), not always Lanternfall Square.
- Skill cards show the right MP cost after you level up.
- Typing numbers into the scroll window or a search box no longer fires your hotbar.
- Dragging a potion from the Controls window onto the bag no longer moves a different item.
- A loop you stop stays stopped, even if your connection hiccups.
- Monsters no longer sometimes loose the same spore twice.
- The Warden's raised shield shows properly after a Shield Charge.
- The log-in screen no longer gets stuck on "Connecting…" or on a Log in button that does nothing.
- Character select: deleting or making a character no longer brings back an old confirmation or lands you on the wrong page.
- A rare server problem that could stall the world for everyone is fixed.
- Smaller fixes: keyboard navigation in NPC windows, and a lamp's shadow on the title screen.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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Primary statsOCT 20, 2026 · UPDATE 2
Grab the new build; the old one won't connect. The itch app updates automatically.
NEW
- Primary stats: STR, DEX, INT and LUK come from your gear and grow with your level. STR adds max HP, INT adds max MP, DEX adds defense, and LUK lets you dodge ordinary monsters' hits (they show MISS). Each class hits harder with its own stats: Warden STR, Arcanist INT, Trickster LUK. Bosses and large monsters always land their hits.
- Field monsters are shared: everyone on a map fights the same ones. EXP is split by the damage each player did, and the loot goes to the team that did the most.
- The Task Board is now a bulletin board. Six notes are up at a time and new ones go up through the day, so pick the set that suits your trip. You can take 20 jobs a week from the boards (they restock on Monday), and every job pays in full.
- Tasks have their own tab (L), apart from the story quests in the journal (J). Stats have their own page (A).
- The scroll window stays open while you play, so you can keep scrolling gear while you walk and fight.
CHANGES
- A new look for the menus: stitched felt windows, fabric tabs, golden yarn around whatever is selected, and a close X sewn into each window's corner.
- Warden: Strike hits for 1.1×, and Shield Bash hits for 1.2× and stuns whatever it knocks back for 1 second.
- Skill cards are rewritten in plain words. Chain Lightning now really chains between nearby enemies, reaching further with each rank.
- The Monster Binder (B) scrolls again; the page turns and counters are gone.
- Stunned monsters show circling paper stars.
FIXES
- Monster shots already in flight when you arrive on a map are visible now.
- A sloped shot's trail follows its slope.
- The bottom bar no longer turns blank white.
- The character select card has room for the Play button.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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Your team's first kill of a monster reveals…OCT 20, 2026
Grab the new build; the old one won't connect. The itch app updates automatically.
NEW
- Your team's first kill of a monster reveals its full drop table in the Binder (B). Cards still build their own collection bonuses.
- Choose Ranked or Unranked when creating a character. After 14 days on an Unranked team, you can leave with your equipped, class-appropriate gear. Bag items stay behind; leaving earlier forfeits your gear. Existing teams remain Ranked.
CHANGES
- Twin Daggers gives Stab two hits at rank 1 and three at rank 5, restoring one energy per landed hit. Maximum energy is now 16; Fan of Knives costs 6, Shadow Step 4, Venom Edge 8, and Shadow Strike 10.
- Arcane Echo now increases Spark's damage and mana cost with each rank.
- Weapons last about 30 minutes of active combat. Worn-out weapons keep working at reduced strength, with a clear warning to repair them at Bram.
- Basic attacks are always available in Loops and use no regional skill slot. Offline teammates no longer provide aura bonuses.
- Repeated coin and item pickups combine into a running total, clearing after three seconds without another pickup of that kind.
- Selling and offering materials defaults to your surplus after reserving active quest requirements. Auto-scroll shows expected rolls and how your results compare.
- Skill descriptions now spell out knockback, movement, crowd control, and reflection consistently.
FIXES
- Warden's basic slash has new poses, a step into the swing, and a sweep that follows the equipped sword's style.
- Old Mooncap's attacks use animated tells in place of warning boxes, with clearer high smoke and better-aligned shelter platforms. Boss entrances have their own portal design, and jump and portal sounds are softer.
- Retired the ponytail hairstyle that clipped through hats; existing ponytails use Tousled instead.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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Reworked Warden, Arcanist and Trickster…OCT 19, 2026
Grab the new build; the old one won't connect. The itch app updates automatically.
- Reworked Warden, Arcanist and Trickster attack effects with clearer direction, impact and timing.
- Ordinary enemies now recoil when attacks land. Burn and poison keep their damage numbers and particles without repeated flinching.
- Shield Bash, Ember Bolt and Venom Edge knock ordinary enemies back. Shield Charge pushes enemies farther ahead so you have room when the dash ends.
- Added two more quickslots, improved menu and HUD sizing for higher-resolution displays, and made UI size adjustable in Settings.
- Gear can be locked against accidental scrolling or discarding. Auto-scroll and slot resets have a simpler flow.
- Boss drops now include scrolls, with equipment pickup priority for matching classes. Fresh personal loot stays private briefly before the party can collect it.
- Updated sound effects and NPC chatter, alongside smaller interface and tutorial improvements.
Found something off? Use /bug or Menu → Report a Bug.
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Cleaned up a bunch of AI slop textOCT 17, 2026
Grab the new build; the itch app updates automatically.
- Cleaned up a bunch of AI slop text: fewer unnecessary labels, shortcut reminders and overexplained menus.
- Trimmed the alpha roster to Warden, Arcanist and Trickster so we can iterate on gameplay faster. Beginner stays for the tutorial; more classes will come later.
- Added class emblems throughout the UI. Teams still require different classes.
Found something off? Use /bug or Menu → Report a Bug.
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Amber Canopy, Glasswater Reach and Mooncap…OCT 15, 2026
Grab the new build; the old one won't connect. (The itch app updates on its own.)
NEW
- Amber Canopy, Glasswater Reach and Mooncap Heights extend the world through roughly level 30. Climb giant trees, cross reed pools and wind up mountain switchbacks, with new monsters and scenery along the way.
- Honey Ridge has three more maps: Sunspill Apiary, Waxstone Ravine and Goldencomb Run.
- Look for sticker markers and press X to explore them. Jump-course finishes count too. Your team's discoveries unlock the bosses and party challenge.
- Taxis connect Lanternfall to the regions. Each character has to walk to a stop first. Rides cost 350–1,500 coins each way, including the trip home.
- Canopy Sentinel: hide behind its statues during the blast, then break them to expose the boss. Mooncap Colossus: move between high and low safe ground before its attacks land.
- Lantern Relay is a level-22+ party challenge for two or more teammates, entered from Lanternfall Park. Hold pads together, fight waves, then take turns on the relay.
- Goldencomb Run, Canopy Delivery and Glasswater Hops have stamps to collect and checkpoints to fall back to. Speed boosts, jump boosts and mobility skills are disabled. Deliver first finishes at the Activity Pavilion.
- Bram and regional monsters supply level-15/20/25 gear. Bosses award level-20/30 weapon choices; Lantern Relay awards level-25 armor. Pick up encounter rewards at the Activity Pavilion.
- Some new monsters fly, climb after you or aim shots between platforms. The Gilt Snail is very slow, climbs ropes and kills on contact. Deep Hollow also has six reflective beetles.
- When you die, your own head, hair and hat float above a RIP stone. Press "Back to Lanternfall" when ready.
- F1 opens a virtual keyboard. Drag actions, skills and items onto keys. Each character keeps its own layout.
- Everyone can use
/level and /class during alpha. Changing class clears old skills and restores the skill points for your level. The book's Alpha Tester tab explains the commands.
CHANGES
- Loops start with one chosen learned ability per region, including early areas. First completions of regional exploration, certain quests and activities earn more slots. Swap choices at Wren, Mentor Ashe or the Activity Pavilion. Manual skills still work normally.
- F2 opens Loops in its own small, draggable window. Leave it open while playing, or collapse it.
- Everything before Honey Ridge now shares the Lanternfall region. Sprout Meadow shares Mushroom Hollow's scenery.
- T opens one shared window for your team and everyone online.
- Physical and magic attack gain 5% of their base per level after level 1, without compounding.
- Later Monster Binder cards give percentage damage, movement bonuses, drop luck and double regional material drops. Binder damage multiplies with level and skill bonuses.
FIXES
- Regional taxis sit on the ground, monsters cross ramp joins, salon-ticket drops are smaller, and chat bubbles stay above your ghost's head.
- Smaller fixes to login, saved settings and map loading.
KNOWN ISSUES
- The two bosses and their statues still use temporary art.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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Lanternfall expandedOCT 14, 2026
Grab the new build; the old one won't connect. The itch app updates automatically.
- Lanternfall expanded: explore Lanternfall Square, Market and Park, with shops and services gathered around the central hub. Scenery, signs and lantern supports have also been cleaned up.
- Player shops: open a store in Lanternfall Market and choose your own stall location. Stocked shops stay open while you're offline.
- The salon is open: preview every hairstyle and face for free. Tradeable monster-drop tickets unlock specific looks or a choice of styles. New characters start with the default hair and face; customization moves to the salon.
- Shrine offerings: bring Sprout Leaves to Tallow in Lanternfall Park to earn permanent team blessings. Each offering tier adds another coin to monster kills.
- Online buddy list: press O to see everyone online and their current map. Select a location to find it on the world map.
- Keyboard controls throughout the UI: browse inventory, shops, quests and other windows with the arrows. X/Enter selects, Tab switches tabs, and Esc closes the frontmost window or popup.
- Hotbar improvements: hotbar keys work while browsing windows. Shift + a hotbar key assigns the selected skill or potion to that slot.
- Playtest classes: this build focuses on Warden, Trickster and Arcanist. Existing characters from other classes remain saved but aren't playable in this build. Teams can now include multiple players of the same class.
- Character animation: updated character and attack animations, with the correct back-facing pose restored while climbing.
- Quest experience: repeatable quests award XP only on your first-ever completion with that character.
- Potions and recovery: health potions restore 50 HP. Tricksters can no longer waste mana potions. Natural HP and MP regeneration now happens only in towns.
- Combat adjustments: attack dashes grant invulnerability while dashing, including the full duration of Trickster's Shadow Step. Fan of Knives has a wider spread.
- Deep Hollow: buns now spawn in dense clusters of five.
- Safety Charms: available from monster drops, no longer sold in shops.
- Visual fixes: a larger lantern animation celebrates leveling up, and rope tassels now line up with the rope above them.
- Papertale naming: the game now consistently uses Papertale. Existing saves and settings carry over.
Found something off? Type /bug what happened in game, or Menu → Report a Bug.
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Real projectilesOCT 13, 2026
Grab the new build; the old one won't connect. (The itch app updates on its own.)
NEW
- Shots are real now. Arrows, Spark, Ember Bolt, Pebble Toss and Fan of Knives fly across the map and hit whatever they meet on the way. A monster that walks out of the lane gets missed; one that steps in gets hit.
- Fan of Knives throws three knives on real lanes. The outer ones can sail over a short monster.
- Double Shot fires two arrows. If the first one kills, the second flies on to the next monster.
- Monster spores and stingers can be dodged the way you see them, even with lag. Jump them, or step out of the way.
- Warden: Shield Bash now parries. A spore or stinger hitting your shield in the moment after the bash flies back as your own shot.
- New monster on Sprout Meadow: the Dewshell Beetle. Its glass shell bounces every shot back at you, from any side, so bring a melee friend (Arrow Rain and Chain Lightning get through). It drops Dew Glass.
- A ping and FPS readout sits next to the minimap. Hover it for jitter and packet loss. Turn it off in Settings → Show ping.
CHANGES
- X talks to people. Up arrow is only for ropes, ladders and portals now, so standing by a portal won't make you start a conversation. You can rebind X in Hotbar Keys.
- Melee hits what you saw on your screen, even with some lag.
- Walls and the edges of the map stop shots. Platforms don't.
FIXES
- Pressing Enter in a shop's "how many" box no longer buys twice.
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